Overview
Creates an effect that simulates falling meteors. Can also be used to create an explosion, or a swarm of flies.
String Setup
- Orientation - Controls the orientation of the display area (matrix).
Configuration
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Motion - Controls the type of meteor between (Falling, Random, and Explode).
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Direction - The direction of movement of the meteors.
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Speed - The speed at which all meteors move (available when Random motion is not selected)
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Speed Variation - Allows you to add a bit of dynamic variation to the meteors. This value combines with the Speed setting to allow each meteor to use a random speed. The random speed will only deviate from the base speed by the amount of variation set here.
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Count - The number of meteors.
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Tail Length - The length of the meteor tail.
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Tail Taper - Controls the brightness taper of the meteor tails.
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Start Position - Determines where the meteors will start from (Random, Random the Zero Position, Zero Position)
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Meteor Effects - Applies special motion effects to the movement of the Meteors
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Movement - Adjusts the type of movement (None, Bounce, Wrap, Speed, Wobble, Wobble Both Directions).
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Ground Level - Adds a ground level for the meteors to hit.
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GroundLevel - A curve that establishes the ground level over the duration of the effect.
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Flip Direction - Flips the directions the meteors will move.
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Count Per String - Generates meteors for each string.
Color
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Color Type - Selects how colors are applied to the effect.
- Rainbow - Uses random colors on all meteors and their tails
- Range - Uses one solid color for each meteor. The colors are chosen from a range between the colors/gradients in the gradient list.
- Palette - Uses one solid color for each meteor. The colors are chosen from the specific colors/gradients in the gradient list. If the colors in the list are gradients, only the starting color is used.
- Gradient - Uses one gradient for each meteor. The gradients are chosen from the specific colors/gradients in the gradient list.
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Gradients: The colors/gradient list used by the effect. See the color type above for how the colors/gradients are applied.
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Ground Color - Determines the color of the ground. Only visible if the Ground Level curve is non-zero.
Brightness
- Intensity - his is an overall brightness intensity curve over the duration of the effect. This is a legacy parameter, consider using intensity overlay layers instead.