Element Setup
Information about setting up display elements.
When setting up a light display with Vixen, there are certain configuration steps that must be taken to tell the software what elements and output controllers you will be using. Vixen separates the elements you have in your physical display from the outputs and controllers you use to run your display. You can work all year designing and sequencing a display and setup your outputs as you setup your physical display.
You can think of an element as an individually controlled item in your display. Examples of a single element is an incandescent or LED string of lights, multiple strings of lights you want to ALWAYS control as a single unit, a single node in an RGB pixel, or even a servo driven prop.
You’ll notice that we call a single pixel an element. In Vixen, all three colors are GROUPED into a single element based on filters (next section) so you can think of this RGB node as a single item. When you sequence this pixel later, you tell it you want it to be blue and it just is.
For a more in-depth discussion of Elements, see Display Elements & Groups.
Standard light strings (single color incandescent or LED strings, multi-color strings, etc.) are what Vixen calls “single color”. There are two ways to configure the color handling of these strings.
RGB strings are defined by choosing this filter. If you have a string of 50 RGB nodes, for example, you would select the string in the element tree and define the color handing as “Full RGB”. This tells each of the 50 nodes that there are 3 colors in EACH of the nodes (150 outputs total).
Controllers define single outputs to your physical display. So, for example, if you have an element that is a single color string of lights, this string would be linked to an individual controller. As another example, if you had defined a string with 50 RGB pixel nodes and defined their color handling as RGB, you would link each of these elements to 3 output channels. Your 50 pixel RGB string would be linked to 150 output channels.
For more information, see Controllers.
Information about setting up display elements.
Information about setting up display controllers.
Information about patching elements to controllers.
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